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Showing posts from December, 2021

Field Device Management Market Revenue, Growth Factors, Trends, Key Companies, Forecast To 2028

   Increasing number of smart factories and rising demand for field device management systems are key factors driving market revenue growth Market Size – USD 1,423.0 Million in 2020, Market Growth – at a CAGR of 5.8%, Market Trends – Integration of modern systems for better automation The global  field device management market  size is expected to reach USD 2,237.1 Million in 2028 and register a revenue CAGR of 5.8% over the forecast period, according to the latest report by Reports and Data. Growing need for Field Device Management (FDM) systems and automation, and increasing investments by major companies in development of more advanced FDM solutions are key factors driving market revenue growth. Field device management is the act of configuring and maintaining tools for smart field systems to diagnose and troubleshoot applications. Smart field devices are powered by the Foundation Fieldbus & Hart, Profibus, and Profinet protocols. These devices connect FDM clients to various dis

Metaverse Market Analysis, Revenue Share, Company Profiles, Launches, & Forecast Till 2028

  Rising demand for virtual assets and increasing usage of NFTs to trade digital assets   are some key factors driving market revenue growth Market Size – USD 48.12 Billion in 2020, Market Growth – at a CAGR of 44.1%, Market Trends – Presence of number of tech giants and start-ups in North America The global  metaverse market  size is expected to reach USD 872.35 Billion in 2028 and register a revenue CAGR of 44.1% over the forecast period, according to a latest report by Reports and Data. Rising demand for Mixed Reality (MR) for use in the metaverse is expected to drive market revenue growth to a significant extent during the forecast period. In addition, increasing demand for virtual assets and usage of Non-fungible Tokens (NFTs) to trade digital assets is expected to boost market revenue growth going ahead. Physical and virtual worlds are merged in a mixed-reality setting. What was previously only feasible in imaginations in terms of interaction of imaginary items and reality, ha